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27 September 2025

  • 15:0015:00, 27 September 2025 Periodic shooting (hist | edit) [319 bytes] Timothy (talk | contribs) (Created page with "<syntaxhighlight lang="gdscript" line> var waiting_to_shoot = false func _input(event: InputEvent) -> void: if event.is_action("ui_right") and waiting_to_shoot == false: waiting_to_shoot = true await get_tree().create_timer(0.4).timeout print('A shot was fired!') waiting_to_shoot = false </syntaxhighlight>")

17 July 2025

  • 09:4309:43, 17 July 2025 Programming your first game/Membangun scene (hist | edit) [2,487 bytes] Timothy (talk | contribs) (Created page with "Sebelum melangkah lebih lanjut, ada baiknya kita memahami dulu gagasan bahwa setiap game yang kita buat di Godot pasti terdiri dari kumpulan scene. Sebuah scene bisa merepresentasikan konsep tertentu dalam game, misalnya senjata, level, karakter NPC, dan sebagainya. Pada tahapan sebelumnya, kita telah membuat sebuah scene yang disimpan dalam file <code>cookie.tscn</code>. Adapun scene ini terdiri dari node Sprite2D yang memiliki anak AudioStreamPlayer2D. Kini, kita aka...")

14 July 2025

13 July 2025